So you may see some people play where they are constantly switching guns in W3D. The only true difference is their rates of fire, and of course the knife can only attack up-close. Yes, there are 4 weapons in the game, but they ALL use the same RNG damage.
Doom has more guns, which also means there are more enemy types that use other attacks different from the player, but with Wolfenstein 3D this isn’t the case. And Doom was well beyond 'half-refined' compared to Wolf3D. The difference being that once you get *any* half-refined alternative to it, you wouldn't bother with it again. high ball speed, small paddle size), sure, it will be quite harder -or even nearly impossible- to play, on pure, technical, raw gameplay technicalities alone. vehicular/tank combat games with a similar setup, I don't think anyone would have bothered.Ĭomparing Wolf3D to Doom is a bit like comparing a Pong clone to a modern Tennis simulator/arcade game.if you set the Pong clone to a high difficulty (e.g. If it wasn't for the novelty of the texture-mapped 3D viewpoint and the far superior gameplay speed compared to e.g. The amazing thing is that we all sat and played through level after level of that primitive, brutal hitscan action. Which, if you think about it, isn't far from the truth. Heh, described in this way, Wolf3D really sounds more like a primitive and unrefined (even by early 1990s) 2D shooter engine, than a commercial game.